Now Playing Tracks

Emotion and Pacing in comics

faitherinhicks:

One of the reasons that I love comics so much is that there are many valid ways to approach the medium. When I make comics, the parts I’m most concerned with are character and story. Everything I draw on the comic page is in service to character and story. Because of my focus on those two elements over, say, experimenting with my art and page structure, I will sometimes get criticism that my work is safe or boring. This is probably fair criticism! I don’t do a lot of experimenting with paneling or challenging storytelling or explicitly challenging artwork in my comics, because right now that’s what I’m not interested in. Maybe I will be more experimental someday, but not right now, with the kind of stories I want to tell. :)

When I make a comic, my goal is for my readers to be engaged with the story I’m telling, and the characters in that story. That’s also what I look for when I want to read a good comic. I want characters to love, I want a story to be engaged with.

For the most part, I struggle with drawing comics (most artists do, if we’re honest ;)), but there are some parts of comics I think I have a good handle on. I feel like I’m strongest when portraying emotion on the page, and I’m good at drawing those scenes out and making the reader feel what my characters are going through. Some of the techniques I use to convey emotion came from being obsessed with movies when I was a teenager, and some techniques are stolen from my holy trinity of influences: Jeff Smith (Bone), Hiromu Arakawa (Fullmetal Alchemist) and Naoki Urasawa (Monster, Pluto, 20th Century Boys). 

Of the three artists I’ve mentioned, I consider Urasawa especially to be a master of emotion and pacing. When I first started reading his comics, it was like light struck my brain; finally I saw what I’d been trying to do for years right there on the comic page in front of me! I like the way he lays out his emotional scenes a lot. Here’s an example (read right to left): 

image

Urasawa uses repeating panels and decompression to draw out the emotions of a scene. In this single page there isn’t a lot of movement. It’s literally just two characters staring at each other, but the tension rises going from panel 1 to panel five. Gesicht (the man)’s expression doesn’t change between panels two and five, but we literally feel his anger rising off-panel, concluding in the close up in panel 5.

There’s an excellent You Tube channel called Every Frame a Painting (I’m sure you’ve heard of it, but if you haven’t, please go watch all the videos! There aren’t many, and they’re all really informative). My favourite video is this one, about editing:

This video hit on something that I strive for in my comics: emotion takes time. When I draw a scene that is emotional, when characters are struggling with something, or celebrating something, or being challenged, I want my readers to feel what the character is feeling, and one of the best ways to do that, for me, is to take my time. To give that emotion time to breathe on the page. 

I’m going to use some scenes in The Nameless City to illustrate how I use decompression and pacing to underscore the emotion in my comics. To avoid spoilers and because this is getting a little long, I’m going to put it under a cut. Please read on! :)  

Keep reading

man-arenas:

Back in 2011, My very first visual development for a town yet named ANIMALIA, that would eventually become Zootopia. 

Byron and Jared were looking for visuals for a city populated by mammals. I had really fun to imagine all the conceptual mutations of a city from its prehistoric times until a futuristic yet retro 60s style world where mammals of very different sizes could coexist.

aymrc:

Here is a selection of research made back in 2010  where I had the opportunity to work as a Visual development artist for Ankama’s first Feature film “ Dofus Book 1, Julith “. The movie is now released in French Theaters.  It was great working on this project right after graduating from Gobelins, learned a lot from the Directors Anthony Roux and Jean-Jacques Denis. Si vous êtes en France, je vous encourage vraiment à aller voir le film et supporter une production 100% Française.

chuwenjie:

So I thought I would share some visdev pieces that I’ve had on my portfolio for a while! The project isn’t complete, but I’ve been adding new drawings to it once in a while when I have time. You can check out my portfolio here! (And of course, I’m also looking for internship/work opportunities for the summer, so if you like my work and are interested in taking me on for a project, you can email me at chuwenjie96@gmail.com!)

We make Tumblr themes